The Ferry

A familiar room.
An imagined world.

Giant lotus leaves shelter floating pink petals on a misty expanse of waterWatch the film
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How can a childhood memory become a world you can feel?

As a child, I imagined my bedroom as a boat cabin. The flowers and water on my curtains became a landscape outside, making sleeping alone feel safe. The Ferry grows from that memory into a world of giant lotuses, floating petals and quiet passages.

I developed the environment in Blender and Unreal Engine, moving from hand-drawn storyboards to a cinematic journey. Scale, enclosure and movement carry the experience: the familiarity of a room gives way to the shelter of a lotus canopy.

Role
Experience Designer
Skills
Worldbuilding, 3D modelling & cinematic storytelling
Time
2025
Tools
Blender · Unreal Engine

The Film

A journey from a familiar interior, across open water and through a sheltered world beneath the leaves.

The Ferry · 3:31 · Sound onFinal film, 2025

Origins

The starting point was a feeling of security. A boat offered both an interior to retreat into and a changing view outside. The idea of ferrying in Siddhartha shifted my attention toward the journey; an oversized lotus canopy offered a threshold between shelter and open water.

A nap
The room
The ferry
The pond
The snap
The farewell

Early storyboard studies. Familiar rooms, water and plant life establish the journey before the environment is built.

World Building

From a cabin to a petal

The first drawings imagined a literal cabin on a boat. As the world developed, the room remained an intimate opening while individual petals became vessels. The lotus could now provide both the shelter overhead and the means of moving through it.

Building the lotus forms in Blender
Petals become vessels

A room that feels remembered

I built the interior around the bed, desk and window, using domestic references to guide its proportions and objects. Lighting and familiar details make this the emotional starting point; the window introduces the larger world before the camera enters it.

Early interior model · March
The room in the final film

Shaping the passage

The March environment used craggy, more realistic rock formations. By April, I was exploring faceted mountains and moss materials. These simpler forms frame the water route while the lotus canopy becomes the main spatial presence.

March · rocky canyon study
Final · faceted landscape
View layout and material studies
An early route sketch
Testing the landscape from above
Developing the moss material
Modelling the leaf surface

Motion & Atmosphere

Once the world took shape, I developed how it would move and feel. Weather, swaying plants, ropes, buoyancy and camera animation bring the environment to life at different scales.

Let the distance dissolve

Early lighting made the scene bright and exposed. Fog softened the horizon and separated layers of stems, leaves and cliffs; rain brought movement into the air. The result is a space that reveals itself gradually as the camera travels.

Early lighting study
Testing fog and depth
View the rain setup
Rain system study

Give the world weight and rhythm

Buoyancy tests let the petals respond to the water, while a wind-driven material gives the lotus leaves a gentle sway. Rope studies explored how petals could remain connected to the plants. These small movements make the stillness feel alive.

Petal buoyancy · development test
Lotus movement · environment test
View the motion setup
Buoyancy component and support points
Wind-driven leaf material
Testing the tether
Camera and floating viewpoint

Make the camera part of the journey

I tested camera shake and floating viewpoints alongside the petal motion. The final sequence moves between intimate interior views, the scale of the canopy and narrow passages, before opening into a larger grove. The changing viewpoint carries the sense of drifting through the world.

Travelling through the passage · final film excerpt
The final poster

A shelter without walls

The final poster looks up from the water, letting the lotus leaves fill the sky. It brings the same idea of shelter into a single image.

Return to the film

Created for Fortress of Solitude, Spring 2025. Additional visual assets and music are credited in the film.