A Grammar of Interaction
Exploring interaction
through verbs.
How can a verb become an interaction?
I begin by exploring each verb’s etymology, connotations, and physicality, alongside the values and ideologies it carries. I then translate these layers of meaning into tangible interactions and feedback—something people can act on, experience, and respond to.
Across twenty studies of Sync, Tune, Drift, Inquire, and Reveal, I translate verbs into typography, motion, and interactive behaviour. These experiments explore visual communication, interaction design, and rapid prototyping through how an idea looks, moves, and responds.
Ongoing project. More verbs to come.
- Role
- Interaction Design
- Skills
- Typography, motion design & rapid prototyping
- Time
- 2026
- Tools
- Figma · Figma Make · Codex
The Studies
Reveal / Block Reveal
Try itReveal / Blur Reveal
Try itReveal / Reveal Hidden
Try itSync / Rotating Button
Try itSync / Drag Motion
Try itSync / Vertical
Try itSync / Halftone
Try itTune / Equalizer Type
Try itTune / Mechanical
Try itTune / Sand Morph
Try itTune / Retro Universe
Try itDrift / Water Type
Try itDrift / Parallel Traffic
Try itDrift / Universe
Try itDrift / Minimal
Try itInquire / Playful Wordmark
Try itInquire / Type Anything
Try itInquire / Click Interaction
Try itInquire / Particle Interaction
Try it20 studies
Design Research
For each verb, I explore its origins and associations through four lenses: illustrative, abstract, emotive, and antithetical. Typography and visual references help me turn these readings into possible behaviours.
Reveal: designing anticipation
The word’s origin in “unveiling” led me to the moment before something becomes clear. In Blur Reveal, I use partial visibility to suggest that there is something to uncover—and make the transition itself part of the experience.
A word, partially withheld
Alternating sharp and blurred strips keep the word recognisable while interrupting its legibility. The typography becomes both the message and the material being revealed.
Material as an invitation
Ribbed glass and translucent interfaces informed the shifting distortion. I wanted the obscured surface to invite exploration before the click reveals the word.
Reference imagery from my research board; not project outputs.Interaction
Development
Reveal / Blur Reveal
I translated the glass study into a sequence of states. Hover makes the distortion respond; clicking stretches the bands horizontally until the word becomes clear.
At rest
Partial visibility suggests something is hidden.
On hover
Moving refraction acknowledges the pointer and invites a click.
On click
The bands expand and the blur clears, completing the reveal.